ResponsiveBlastWaveL<BLAST COLOR, FADEOUT_MS, WAVE_SIZE, WAVE_SPEED, TOP, BOTTOM, EFFECT>
Implements Blast effect that will move based on angle of the blade instead of random location Blast will impact and split up and down the length of the blade from original position
ResponsiveLockupL, ResponsiveDragL, ResponsiveMeltL, ResponsiveLightningBlockL, ResponsiveClashL, ResponsiveBlastL, ResponsiveBlastFadeL, ResponsiveStabL, Blast