ResponsiveBlastFadeL<BLAST COLOR, SIZE, FADE, TOP, BOTTOM, EFFECT>
Implements Blast effect that will move based on angle of the blade instead of random location Blast will impact and Fade in position
ResponsiveLockupL, ResponsiveDragL, ResponsiveMeltL, ResponsiveLightningBlockL, ResponsiveClashL, ResponsiveBlastL, ResponsiveBlastWaveL, ResponsiveStabL, Blast