Blast<BASE, BLAST, FADEOUT_MS, WAVE_SIZE, WAVE_MS>
BlastL<BLAST, FADEOUT_MS, WAVE_SIZE, WAVE_MS>
Normally shows BASE, but creates a blast effect using the color BLAST when a blast is requested. The effect is basically two humps moving out from the blast location. The size of the humps can be changed with WAVE_SIZE, note that smaller values makes the humps bigger. WAVE_MS determines how fast the waves travel. Smaller values makes the waves travel slower. Finally FADEOUT_MS determines how fast the humps fade back to the base color.