ResponsiveBlastL<BLAST COLOR, FADEOUT_MS, WAVE_SIZE, WAVE_SPEED, TOP, BOTTOM, EFFECT>
Implements Blast effect that will move based on angle of the blade instead of random location Blast will impact and disperse along the blade from original position
ResponsiveLockupL, ResponsiveDragL, ResponsiveMeltL, ResponsiveLightningBlockL, ResponsiveClashL, ResponsiveBlastWaveL, ResponsiveBlastFadeL, ResponsiveStabL, Blast