LocalizedClash<BASE, CLASH_COLOR, CLASH_MILLIS, CLASH_WIDTH_PERCENT=50>
LocalizedClashL<CLASH_COLOR, CLASH_MILLIS, CLASH_WIDTH_PERCENT=50>
Similar to SimpleClash, but lights up a portion of the blade. The fraction of the blade is defined by CLASH_WIDTH_PERCENT The location of the clash is random within the middle half of the blade. Localized clashes should work well with stabs with no modifications.
SimpleClash, SmoothStep, Layers