Sparkle<BASE, SPARKLE_COLOR, SPARK_CHANCE_PROMILLE, SPARK_INTENSITY>
SparkleL<SPARKLE_COLOR, SPARK_CHANCE_PROMILLE, SPARK_INTENSITY>
Generally displays BASE, but creates little sparkles of SPARKLE_COLOR SPARK_CHANCE_PROMILLE decides how often a spark is generated, defaults to 300 (30%) SPARK_INTENSITY specifies how intens the spark is, defaults to 1024