BlasterModeF
0 for MODE_STUN, 1 for MODE_KILL, 2 for MODE_AUTO This function should only be used when BLASTER_SHOTS_UNTIL_EMPTY is defined, indicating that the current prop is a Blaster. Example usage in a style for Blue Stun, Red Kill, and Green Auto: StylePtr<ColorSelect<BlasterModeF, TrInstant, Blue, Red, Green>>()
StylePtr, ColorSelect, TrInstant