BlastFadeoutF<FADEOUT_MS, EFFECT>
NOrmally returns 0, but returns up to 32768 when the selected effect occurs. Then if fades back to zero over FADEOUT_MS milliseconds.
BlastF, OriginalBlastF
https://github.com/profezzorn/ProffieOS/blob/6f8add544c627172ad2dd698c90e5e55078a420a/functions/blast.h#L69